This post will be updated consistently, no surprises if the frequency once a week. I hope it can help you to learn and develop.
This post is intended to continue to shine as a platform for "problems and problem solving". This includes making people like it.
If you need help, you can find some references through the forum search. If not, please make a new post.
If the situation is urgent @us. (@slackmoehrle, @linrm, @Koei, @muxiandong, @huanxinyin)
If there are some programs that we haven't put together yet, please leave a comment at the bottom of the post.
This series of documents has been synchronized and uploaded to github.
Third-party tools and resources
Feedback to the development team
CocosCreator component-based development and editor extensions
Demo for design reference
FAQ
How to use Colyseus Schema?
> you can use Schema like this:in this way,you need to add “allowSyntheticDefaultImports”: true to tsconfig.json.
How to use inversifyjs?
> Sorry, we don’t support inversify because we don’t support emitDecoratorMetadata.Need help with creating an animation clip in script
> If you want to create a clip with 2 frames of the property x you need to customize engine. Here is my customize code :and use code:
Error when custom template build in cocos creator v2.4.6
> The build-templates folder will copy all index.html to build, you can custom build folder for fb-instant-games in engine build-templates :Should I use any cache mode for Label if I use BITMAP font file?
> If you use BMFont , you should select none.BMFont does not require this optimization.Render the camera immediately
> You can refer to :https://github.com/cocos-creator/CococsCreator-public-technology-solutions/blob/3.4.0-release/demo/Creator3.4.0_PartialScreenshot/assets/script/Screenshot2D.tsHello world project CC 3.4, Native build (Mac OS) - Failed
> It may cause by XCode 11.3, you need to update XCode to at least 11.5.refer to :GitHub - cocos/engine-native: Native engine for Cocos Creator v2.x