Progress of new backend API ( 2 ) [C++] (29)

If you don’t know what’s backend API, then you can refer to this ticket for detail information. The backend API is to design a API that cross metal/opengl/vulkan. This ticket will update the progress of the API design an…

NEW USERS READ THIS! New User Guidance ( 2 3 4 5 6 ) [C++] (112)
How about remove 3D related and some other codes when integrating metal? ( 2 ) [cocos2d-x] (38)

As mentioned in this thread, cocos2d-x will support metal. When adapting metal, it will break some APIs, so it is time to remove some codes that are not good implemented or out dated, such codes are: 3d related codes d…

Android 8.1 crashes in Google Play Console [C++] (3)
Can I use physics editor's plist file with box2d? [C++] (6)
TexturePacker 50% Indie Discount [Editors and Tools] (5)
Is there any solution of ANR? [C++] (9)
Multiple dex files define Landroid/support/annotation/AnimRes; [SDKBOX] (4)
Cocos Creator v2.0.4 is available to download [Cocos Creator] (1)
Same particle plist, render VERY differently in 1.10.0 and 2.0.2 [Cocos Creator] (1)
SDKBox Play issue (Android) ( 2 ) [SDKBOX] (28)
SDKBox OneSignal iOS [SDKBOX] (2)
I'll be Speaking at Droidcon SF about NDK and Cocos2d-x! [Off Topic] (4)
Cocos2d-x3.3 and AndroidManifest PERMISSIONS [cocos2d-x] (3)
UnsatisfiedLinkError: dlopen failed: cannot locate symbol "__aeabi_memclr" on devices with android 6.0 [C++] (1)
CC2.0.2 Draw Call problem with alpha and color [Cocos Creator] (3)
cc.Texture2D - initWithData broken [Cocos Creator] (1)
Box2d prismatic + revolute joints [C++] (3)
Persisted nodes and canvas [Cocos Creator] (1)
Cocos Creator v2.0.2 released! ( 2 ) [Announcements] (37)
Super Ninja TD - A tower defense game [Game/Demo Showcase] (7)
Moving Camera or Moving Layer [C++] (6)
how to restart VM correctly? __restartVM is not a good choice [JavaScript] (2)
Help intergrated facebook audience into facebook instant game [Cocos Creator] (2)
VideoPlayer touch event javascript [cocos2d-x] (1)
Dynamic loading (assets) on Walker Script [Cocos Creator] (5)
How do I split an existing sprite sheet into individual frames? [Cocos Creator] (8)
Cocos2d-x v3.15rc0 is released ( 2 ) [cocos2d-x] (38)
Editor Offline: How to fix? [Cocos Creator] (2)
Support for the Nintendo Switch ( 2 3 4 ) [cocos2d-x] (78)