Hi. I`m using cocos creator 3.3.2, moved from 2.4.3.
My game used cc.camera.render() and cc.RenderTexture.readPixels() to generate some kind of snapshot of screen. But that methods were disappeared at 3.3.2.
I`ve noticed about 3.4.0 and cc.RenderTexture.readPixels() returns, but how can I render the camera immediately, like cc.camera.render()?
Your solution looks that reads frame buffer from persistent( but not main ) camera, and It requires 2 frames at least, using cc.Component.scheduleOnce.
Can I render some node just in time, like cc.Camera.render()? any alternatives?