It is characterized by adopting an isometric view.
It’s a game where many characters move around the map.
While making the game, there was a problem with the order values being mixed up.
To solve this, we were changing the order value in the way we adjust priority in UITransform.
In the case of Android, the order value does not change depending on the priority value.
Thanks for the reply. I’m currently trying to change the code to setSiblingindex, but when I write that code, the set value changes. For example, if the number of children is 5 and you use setsiblingindex(10), it will be automatically adjusted. Are you saying there is a solution to this?