[FINAL!] All in one Cocos2d-x&JS v3.7 is released

I assume you are testing on WP8, there are some test shaders not compatible with angle, we are solving it in v3.8:

No, it will be shipped with v3.8

@pandamicro
Thanks, its to bad ā€¦ the xcode 7 enable to provision to device without having iOS developer license .
any why when 3.8 is planed to be release? ?

1 Like

Hi, I have download cocos2d-x 3.7, create a new project, try to import into Android Studio, but I can not compile it, I get only this:
08-01 03:56:57.515 2172-2172/com.manualipc.uffa2 E/AndroidRuntimeļ¹• FATAL EXCEPTION: main
Process: com.manualipc.uffa2, PID: 2172
java.lang.UnsatisfiedLinkError: Couldnā€™t load cocos2dcpp from loader dalvik.system.PathClassLoader[DexPathList[[zip file ā€œ/data/app/com.manualipc.uffa2-1.apkā€],nativeLibraryDirectories=[/data/app-lib/com.manualipc.uffa2-1, /system/lib]]]: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:358)
at java.lang.System.loadLibrary(System.java:526)
at org.cocos2dx.lib.Cocos2dxActivity.onLoadNativeLibraries(Cocos2dxActivity.java:207)
at org.cocos2dx.lib.Cocos2dxActivity.onCreate(Cocos2dxActivity.java:222)
at android.app.Activity.performCreate(Activity.java:5231)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2148)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2233)
at android.app.ActivityThread.access$800(ActivityThread.java:135)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5001)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
at dalvik.system.NativeStart.main(Native Method)

sorry! now I have understood, I must compile with cocos run/compile -p android --android-studio than works on android studio.

Okay, win phone 8.1 testing is okay here.
no bug.

Will 3.7.1 become an official release, or is it strictly github?

v3.7.1 is an official release.

I saw you dropped the option to download IDE V1 and V2 ,are there any plans for a new IDE?

IDE wonā€™t have a new version, instead, we will have its functionalities merged into our editor for an ALL-in-ONE version

Thanks for your reply @pandamicro, I really look forward to using the all-in-one editor.

Just wondering when should we expect a ALL in ONE version?

Hi, please add full support dynamic lighting. Yes there are sources that is for dynamic lighting, but couldnā€™t achieve this example easily https://www.youtube.com/watch?v=DLBxMd1naT4 or Terrariaā€™s
http://hydra-media.cursecdn.com/terraria.gamepedia.com/e/e0/Ice_Blade_Animation.gif?version=c5877d39ae9872f70b553d9ff67d2e67

Android Studio 1.3 stable version released with NDK support. Is any plan to support Android studio for debug and compile with cocos2d-x next version 3.8. So we can direct compile or run project from Android studio without using cocos console.

I have the same question. Why :smiley: ?

Same error
@manjureddy48 did you solve this error ? thanks

I didnā€™t get solution to resolve this issue.Better you can use SDKBOX to add facebook login/share feature but still in SDKBOX we cannot able to call graph apiā€™s.

@slackmoehrle do you have any information about facebook pluginx error ? Does SDKBox replace official pluginx Facebook integration ?

If you are having Facebook integration issues, let us help you. Please post the details so we can take a look. It might be desk to start a new topic in category SDKBOX so we donā€™t lose track of questions.