[FINAL!] All in one Cocos2d-x&JS v3.7 is released

v3.7 … Download is ok… But uncompress fail as permission error on Mac.
What’s wrong?

Get error here running win8.1 universal.
When I am get to click Next after Material System on Sprite3D.
It gets error.

version 3.7. RC1
seems problem happening in material for 3D mesh.
can’t see where the lines get error.

3.7 download is corrupt (doesn’t unpack on PC)

@pandamicro

What Editor can we use to edit and debug after created project with Cocos 2.3.1 and framework v3.7?
The new v3.7 project can open with Cocos Studio 2 but i don’t know how to use my current js sources file with the new project.

I’m trying to upgrade from Cocos Code IDE v1.2 and Cocos2d-JS v3.6.1.

Can you provide some guide on the upgrade?

Thanks.

@cocos2dxer002 @zacra @MFHSchoonbrood

The download should be fixed now, please try again. Sorry for the inconvenient.

This issue haven’t been scheduled so sorry it’s not confirmed and fixed in v3.7

@pandamicro
Great fix,
One question is that how to custom the cocos framework? Any documents for that?
Thanks

The next is a performance test which will take a while, maybe it crash randomly on windows phone, we will check this out

We have a Chinese document for Customizing Cocos Framework

It will be translate soon and be pushed to Programmers Guide

Cocos IDE 1.2 is not compatible with cocos 3.7.
Cocos IDE Autoupdate says 1.2 is up-to-date.
There is no download link for Cocos IDE in “Downloads” section.

The only option is to download Cocos IDE 2.0 beta via Cocos 2.3.1. and use it with cocos-x 3.7.
Is it correct?

1 Like

Was trying to add inapp purchases thru SDKBOX:

sdkbox import iap
Traceback (most recent call last):
File “monolith.py”, line 4319, in
File “/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/locale.py”, line 530, in getlocale
return _parse_localename(localename)
File “/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/locale.py”, line 443, in _parse_localename
raise ValueError, ‘unknown locale: %s’ % localename
ValueError: unknown locale: UTF-8

@pepeek

I have tried the Cocos IDE 2.0 beta which use Cocos2d-x v3.7 as framework mode and it works to run the old project.

Just create a new project with the Cocos IDE and copy the src file from old project to new project.
There is an option to create new project in Cocos->Cocos JS.

Using Cocos IDE 2.0 does not create “runtime-src” in framework.

Then i found out just create a new project through Cocos 2.3.1 and open the folder with Cocos IDE 2.0 to debug.

1 Like

Let me ask @mannewalis to help us with this.

Will have to look into it, but in the mean time. Add these to your .bash_profile

export LC_ALL=en_US.UTF-8
export LANG=en_US.UTF-8

Congratulations!

How would I go about using android studio with cocos2dx 3.7? I just created a new cocos project using the cocos command in 3.7, but I can’t figure out how to open it in android studio. I see there is an android studio folder and it opens fine as an android studio project, but none of the c++ code shows up in the project. Anyone have any ideas?

I don’t mind compiling and running from command line, all I want is intelligent code completion.

Are you using Android Studio 1.3? (The most recent version can be found here)

Yes, I’m using the latest version 1.3 from the canary release.

Is there any changes in facebook plugin integration on IOS? Because i am getting linker error once after followed the steps in this link http://cocos2d-x.org/docs/manual/framework/html5/facebook-sdk/facebook-sdk-on-ios/en
Error:
Undefined symbols for architecture armv7:
“register_pluginx_js_extensions(JSContext*, JS::Handle<JSObject*>)”, referenced from:
AppDelegate::applicationDidFinishLaunching() in AppDelegate.o
“register_all_pluginx_protocols(JSContext*, JS::Handle<JSObject*>)”, referenced from:
AppDelegate::applicationDidFinishLaunching() in AppDelegate.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Is there any one facing same issue in cocos2d -js 3.7?

Visual Studio does offer that. Have you tried that?