Designing for iPhone X


#1

A new iPhone X give a bit trouble when adopting your game. Take a look:
https://developer.apple.com/videos/play/fall2017/801/


iPhone-x full screen support for old projects
SpriteBuilderX - editor for Cocos2d-X with C++ support
Multi-resolution code in the default template
iPhone X - How to draw in the corners?
iPhone X - How to draw in the corners?
iPhone X - How to draw in the corners?
#2

More updated resources - https://developer.apple.com/ios/update-apps-for-iphone-x/

So, anyone already updated any game for iPhone X?


#3

I just wonder how other people solve this problem, any examples :slight_smile: ?


#4

Hi,
I wonder the same thing that you. Anyone already updated any game for iPhone X? I wonder how can I put the game always into the safe area, maybe exists some magic method? :slight_smile:


#5

I’m using SBX and have no problems.


#6

Is really neccesary use a tool for adapt it? I imagine some portion of code that adapt it.


#7

I think no, but just described how I solve it. Your idea in a code could be the same, but you have to create and write it… and I just clicked a couple of buttons :slight_smile: