Cocos Creator RoadMap - UPDATED thru 11/2016

Hey I wonder, what’s the c++ support process? I looked your shared deserialize class. So, you will parse a c++ class to js project?

Hi, I just checked the log & the source code. Could you please tell me what’s the Cocos Studio version of the imported project?

From the source code, I found the reason is treat /Users/piotr/Downloads/Cyferki_test/cocosstudio as a csd file. Maybe it’s a error config in your project. You can check this two places:

  1. If there is a config like <Project Name="" Type="Node" />(The attribute Name is empty) in the .ccs file.
  2. If there is a config like this in HolesScene.csd:

I think you can fix the error by remove the founded config. Hope it’s helpful.
I will do more checks in the importer logic. Thanks for your feedback.

It’s 3.10 I believe.

Here’s full ccs file:
http://pastebin.com/PeiaiPPW

I cannot find project with empty name attribute.

I cannot find Path="|" in HolesScene.csd, here’s full csd file:
http://pastebin.com/cjTEg71V

Hi @pandamicro
I need to install SDK Box on my Cocos Creator. Could I know exactly when SDK box is available for Cocos Creator? It’s very important with our company’s project. Thanks

You can use the SDKBOX instructions to manually install. http://docs.sdkbox.com/en/

Hi @slackmoehrle . I have follow the instructions already but still cannot show the Admob when deploy to Android. Can you help?

  1. Import sdkbox admob into folder \build\jsb-default
  2. Add these code in onStart() main.js
sdkbox.PluginAdMob.init();
sdkbox.PluginAdMob.cache("home");
sdkbox.PluginAdMob.show("home");
  1. Add sdkbox_config.json into \build\jsb-default\res
  2. Compile and Play on device. No banner ads show

I would create a new topic for this issue. Feel free to tag me and @nite in it.

Hi! When you plan to release version 1.3?

You can check it out beta version at http://forum.cocos.com/t/cocos-creator-v1-3-0-10-11-beta-7/39439 while you wait for the stable version, but it has a lot of bugs.

about 2 weeks

Hello, when Cocos Creator 1.3.0 will be released? Already released 1.3.0-rc.1 and gone about two weeks from last answer (about 2 weeks).

And main question: C++ support in Cocos Creator 1.3.0…?

This week and not yet for c++.

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Okay, what the approximate release date for C++? 1.3.x? 1.4.x? When?

I don’t know yet. I think this will go into v3.15 of the engine. Perhaps Ricardo will have something for testing before hand.

What happened to the editor-framework repo on github?

Thanks for a great tool. How’s the physics engine doing?

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Hey! Do you have any plans about support wp8+/win8+ platform?

+1 to that. What are the plans for the physics engine?

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Do you have example of the transition between Scenes?
I had found the sample page, but not work for now. http://cocos.sonarlearning.co.uk/docs/scene-transitions

Do Cocos Creator 1.3 have this feature? I hope this feature will apply in next version.

What isn’t working? Are you getting an error of some sort?