Because cocos creator generate an different version of cocos2d-x, currently you have to do a little hack to make it work
Here is a tutorial of how to do it, we’re working on supporting this special version of cocos2d-x
Because cocos creator generate an different version of cocos2d-x, currently you have to do a little hack to make it work
Here is a tutorial of how to do it, we’re working on supporting this special version of cocos2d-x
@nite
Is the little hack still necessary or does Creator now support SDKBOX?
What if we used the SDKBOX installer?
We’re updating the installer to fully support Cocos Creator, will be release it in two weeks.
@nite Nice! That sounds awesome
So does that mean that adding SDKBOX plugins to a Cocos Creator project will be done within Creator or done through the SDKBOX installer? Basically what will the work flow be?
Will there be any manuals/tutorials or step-by-step instructions to follow for people doing this for the first time?
Thanks. Sorry for the nit-picky questions.
The installer should support cocos creator already, however, cocos creator will still clear your res folder during exporting process, (so you have to save your sdkbox_config.json file) better support is still been working on, we’re testing with the latest beta version of cocos creator right now.
Hi nite. May I know the Admob is it supported already in the latest Cocos Creator v1.2.2?
This is really an SDKBOX team decision. I answered your other post about this.
SDKBOX installer already support cocos creator exported projects. That means you can use SDKBOX with creator now. (Just not very intuitive)
However we realize that’s not enough from a user experience point of view. We’re working a UI plugin for creator right now, which will be close to complete around late October.
Thanks for your reply, nite. I have try to integrate SDKBOX admob on android but failed. The Ads is loaded in the device but does not show on the screen. Maybe I am missing one step?
http://discuss.cocos2d-x.org/t/cocos-creator-roadmap-updated-thru-11-2016/27783/133?u=logidzk
Anyway, I will wait for the UI plugin then if it is really can work out of the box
Hi, I’m new to Cocos Creator. When I tried running sdkbox import facebook on my root project directory, this error came up “no supported projects to import into”. My project already have packages folder created cause I integrated lodash
Did you export your game?
thanks for your quick reply. As I mentioned I really new to cocos2d and cocos creator. I’ve been working on my game for 3 weeks and been testing on web. Could you send me detail guide how to export a project to iOS, Android and integrate plugins into it.
I’m wondering if we can just import plugin after export it, so we have to integrate plugin separately on native platform, how we can manage changes we make
You can use the same code, just wrap it with
if ( sys.platform !== 'browser')
Hello does SDK box support Cocos Creator now ?.
And can you please provide us a guide to how to use SDK box om Cocos Creator and how to use saved data to get IAP when user is offline
As anyone managed to integrate Admob with cocos creator?