Hi,
I want to apply a blur shader to my whole scene.
Therefor I need to render my node hierarchy into a RenderTexture.
This works when I use local zOrders in my node hierarchy.
But in my game I use global zOrder. In this case the RenderTexture renders nothing.
Is this a known problem? Is there a workaround or am I doing something wrong?
I use
_renderTexture->begin();
_nodeHierarchy->visit();
_renderTexture->end();
to render my nodes into the RenderTexture.
I´m using cocos2d-x v3.13.1
Thanks in advance!