I want to open a popup window in a scene. So I tried to solve it by doing another scene and push/pop the new scene. but I fall into a cocos2dx bug and I cant do it this way (see my post : Problem with RenderTexture and Nodes using global Z order)
However, assuming I do it as a cocos2:Layer inside an Scene. how can I pause everything on my scene but let my Layer still be active (it may animate as well)
Can’t say it easy making layer which stop all animations of other nodes and take control of the input device. that was not easy. it would have been easy if the GlobalZOrder bug was fixed