As it is, I ended up using the older version of Cocos Studio (version 2.1.5) to create the initial Cocos Studio Resource Project. I was then able to use the latest version of Cocos Studio to edit this resource project.
Obviously, this is a fairly kludgy way to accomplish this simple workflow.
This feature, the ability to create a new Empty Resource Project, is actually needed in order to complement the creation of a cocos project via the cocos command line script, since the command line script can create all aspects of the project except for the Cocos Studio resources.
Alternatively, extend the cocos command line script so that it can create an empty Cocos Studio Resources project as part of the project creation process. Although if you go this route, you should also add the ability to add an empty Cocos Studio Resource project to an existing project, for the sake of orthogonality, since this would be a common use case.
Either of these solutions would probably work well for the vast majority of users who use Cocos Studio.
On the other hand I donāt know if this thread is monitored by the cocos studio team, they seem to only follow chinese threads (could be wrong though).
I hope we get a new version of cocos studio 2.xx soon. It is shaping up nicely.
Where do you live? What are your qualifications? Tasks? Responsibilities?
Well that is the minimal average expense in Western Europe.
A developer earns about 1500 Euros net, which is about 2300 gross, but it will cost the company about double the net salary because of high taxes and social insurance contributions etc.
Depending on your qualifications and other reasons, the salary can go up to 7500 net or even higher.
I live in Eastern Europe. For 1500 euros (we have another currency btw) you can have 2 programmers easily 1500 euros for one maybe in capital only (higher ranked).
Anyway, changing the topic back to cocos studio: what is āOnion skinā? Can someone explain?
Itās making the pre- and post-positions of the animated item visible. With onion skin you can see the path of your animation. Itās purpose is to make animation editing easier.
Hey CocosStudio developer, i still waiting for the fixing issue.
Skeletal Aninimation is cool, after i tried it out, but the problem occur is that i canāt bring sprite to front by drag and drop node element in Animation Tab.
Please check it
Hi, thank you for the update of this nice tool. Iām on mac, and i donāt know why, but i canāt edit animation. Is it normal, or just i didnāt found out the way to edit the animation curves?
I wanted to give Skeletal Animations a try, so I created a new Skeletal Animation file and made a pretty simple animation of a tree balancing a bit because of the wind. After that, I just dragged it into my main scene file, and it looked alright. Published the Cocos Studio project, went to Xcode and built my game for iOS and then it crashed.
I tried creating an empty Skeletal Animation file with same results. I donāt understand why this crash is happening, as Iāve tried the example projects that come with Cocos Studio and where Skeletal Animations were used and I built them with no problems.
Any clue on this?
Iām using Cocos2d-x 3.8.1 and Cocos Studio 2.3.2
Thank you in advance!
Is Cocos Studio dead? There was no updates since 3.7.
I would like to see ability to change ScrollBar of ListView and possibility to add pretty new widget which is EditBox.
Works really great. There are some considerations, like the custom widget creation that needs to be addressed properly, and, for example, to properly point that NoLoopAction and LoopAction animations will return to the first key frame unless told to remain in SingleFrame mode: