Ok, I got it. which platform do you want to learn. how to integrating SDK first.
if you want to integrating SDK you should learn knowledge below:
1, how to use javascript binding for js communicate with c*+
2, if you want to perform you app in android. you need to learn what’s the jni for c*+ communicate with java.
3.if you target platform it is IOS. you need to learn how to communicate objective-c with c++ (this is easy)
so, I’ll give you the tutorial for javascript binding later.
Tobias S wrote:
Thanks for this video tutorial, but I’m familiar with jsb I just don’t know how to implement IAP in my game.
Thanks!
>
yuye liu wrote:
> I remember a very good video tutorial for jsb From basic to advanced.
> here is the link
> http://www.youtube.com/playlist?list=PLRtjMdoYXLf7Dr6Tp22eJoqt1Ha2k17ck
>
> I hope it can help you to familiar with JSB
>
> Tobias S wrote:
> > Any
> > The best would be free and working with JSB.
> > I’ve already started integrating Google AdMob with my game, but integrating IAP seems to be a little scary (I don’t know any).
yuye liu wrote:
> thank you for your advice. i made a simple toturial for you . about How to create a “Hello World” project. if you need to know more .just let me know.
>
> Here is the turorial:
>
> http://cocos2d-x.org/forums/6/topics/43031
>
> psycohk - wrote:
> > I would like to see if there is any tutorial to create simple cross platform native code calling (I think at first for Android and iOS) like video player.
> > Following Cocosdension is too big…
>
I am not sure if this is the reply for me.
What I suggest would be for example calling JNI to access something like video player, web view etc. in native Java and MediaPlayer.framework in native Objective-C by means of a wrapper in the latest 3.0 beta version. Since the method of accessing native code has been changed (mainly on Android JNI)
If you want to know how to use JNI, you can refer to the implementation of CocosDension: cocos/audio/android/jni/
I would like to see tutorials about assetmanager. How it works and how to use them. A sample code/project would be great.
>
Tutorials about HttpClient would be nice also. How it contrast with the assetmanager. I wanted to use both but I have little knowledge about them and I don’t really know how to use them.
>
Thanks in advance!
There is a project named AssetsManagerTest in cocos2d-x/samples/Cpp/AssetsManagerTest.
hi, our programmer use cocos2d-x to develop games,and now will add facebook sdk, but don’t find any fine and detailed documention to use. Would you like to help me write a tutorial for how to add facebook SDK with cocos2d-x? Thanks a lot. And i have email to you. I appreciate if you could help us.
OK, I’m working on it. and Here is my TODO-LIST this week the future:
you can check it for you tutorials
linda Lee wrote:
hi, our programmer use cocos2d-x to develop games,and now will add facebook sdk, but don’t find any fine and detailed documention to use. Would you like to help me write a tutorial for how to add facebook SDK with cocos2d-x? Thanks a lot. And i have email to you. I appreciate if you could help us.
oh, i just checked ur todo-list, but don’t find cocos2d-x add fb sdk for ios. I wanna get one about that. But i only see how to add fb sdk for android with cocos2d-x. and do u have a documention in Chinese? only in english?
I’m sorry for you witting the tutorial.
In fact. I’m working on it. But, tutorial writing just my part time job. I had many others work doing everyday. But I’ll try my best to my promise. So I really thanks for you focus on my job.
Then if you want to use fb api in cocos2d-x. you must know cocos2d-x have not have any api for fb. we need to integrate the fb-SDKs for every original platforms.
And learn how to communicate c++ with others’ languages(java , objective-c or c# etc)
So, I will make the how to integrate the fb-SDK in cocos2d-x for android.
linda Lee wrote:
oh, i just checked ur todo-list, but don’t find cocos2d-x add fb sdk for ios. I wanna get one about that. But i only see how to add fb sdk for android with cocos2d-x. and do u have a documention in Chinese? only in english?
I would like to see if there is any tutorial to create simple cross platform native code calling (I think at first for Android and iOS) like video player.
Following Cocosdension is too big…
I am not sure if this is the reply for me.
What I suggest would be for example calling JNI to access something like video player, web view etc. in native Java and MediaPlayer.framework in native Objective-C by means of a wrapper in the latest 3.0 beta version. Since the method of accessing native code has been changed (mainly on Android JNI)
You have many nice tutorials. Thank you for doing them for the community.
I would like to request a basic tutorial for the 3.0 Beta. One that shows:
Creating a scene / layer
Loading a sprite / simple movement
Loading a sprite sheet / simple animation
The 3.0 docs are not updated and reading the tests can be difficult for new C++ programmers.
and you will find the 3.0’s sample in sample folder. if you have any detail question. just let me know in this topic. I’m willing to help you
Russell Sullivan wrote:
You have many nice tutorials. Thank you for doing them for the community.
I would like to request a basic tutorial for the 3.0 Beta. One that shows:
Creating a scene / layer
Loading a sprite / simple movement
Loading a sprite sheet / simple animation
The 3.0 docs are not updated and reading the tests can be difficult for new C++ programmers.
Here is a sample for integration facebook in cocos2d-x. and I’ll finish the tutorial for integration facebook.
linda Lee wrote:
hi, our programmer use cocos2d-x to develop games,and now will add facebook sdk, but don’t find any fine and detailed documention to use. Would you like to help me write a tutorial for how to add facebook SDK with cocos2d-x? Thanks a lot. And i have email to you. I appreciate if you could help us.