Choose by preference but note that going with the latest means you won’t be able to experience the latest features. My suggestion is to download git tools and clone to local to update.
Step2:
Going under the path with cmd terminal tool.
cd /Users/UserName/cocos2d-x-2.2.1/tools/project-creator
If you are using stable version 2.2.* cocos2d-x
you can create project by command:(python’s environment will be required)
Options:
~~h, —help show this help message and exit
~~n PROJECT_NAME, —name=PROJECT_NAME
Set a project name
~~k PACKAGE_NAME, —package=PACKAGE_NAME
Set a package name for project
~~l PROGRAMMING_NAME, —language=PROGRAMMING_NAME
Major programming language you want to use, should be
[cpp | lua | javascript]
-p PROJECT_PATH, —path=PROJECT_PATH
Set generate project path for project
Hi, nice tutorial, thanks.
I advice you should place any tag in the topic. For example [Yuye Liu tutorials] as a prefix It will make searching your tutorials easeier in future.
In my opinion you should also write about integration created cocos2dx project with specific IDE (Xcode, Eclipse, etc.).
Moreover I can’t see is it tutorial for Mac OSX or Linux.
Good luck!
Thank you for your advise. I ’ll set the tag for my tutorial. like “(Tutorial by YUYE)”.
In my opinion. there is a easy way to create a game. I think its no reason to find another difficult solutions to do it .
My wish is using more time publish more basic tutorial for more cocos2d-x developer developing game quickly.
Tobias S wrote:
Hi, nice tutorial, thanks.
I advice you should place any tag in the topic. For example [Yuye Liu tutorials] as a prefix It will make searching your tutorials easeier in future.
In my opinion you should also write about integration created cocos2dx project with specific IDE (Xcode, Eclipse, etc.).
Moreover I can’t see is it tutorial for Mac OSX or Linux.
Good luck!
@yuye liu
Creating a project was always easy.
Compile and start an Android project is more difficulty. So my wish:
Can you add a tut how to compile and start a cocos2dx 3.0 cpp on android from a windows deveolpe machine?
ok, I’ll make it soon. please check this topic today.
P. E. wrote:
@yuye liu
Creating a project was always easy.
Compile and start an Android project is more difficulty. So my wish:
Can you add a tut how to compile and start a cocos2dx 3.0 cpp on android from a windows deveolpe machine?
I have problem with create_project.py, that by default its adding support of Box2d and chipmunk. So if i dont want to include these both lib in my project what should i do?
I already tried by removing these lines
from jni/android.mk file. But doesnt help me, it still compiling and adding into my project .so file, which is not good if i am not using it.
Any help will be great.