RenderTexture setPosition()?

I need to render a more than a whole screen. I have a wide game node and moving camera. I want to capture 1.3 more than camera sees.

I’ve created RenderTexture with size of more than sceen width and height to 1.3.
As I understand RenderTexture position by default is (0,0), so I’ve set setAnchorPoint(Vec2(0.5,0.5));
and next I’m trying to setPosition to center of screen - it’s doesn’t moves. But just renders more than screen size by right.

How can I move it?

@zhangxm I’m thinking maybe it’s some noob question, or I missing something? Can I set position for render texture?

setPosition will only affect the nodes rendered into the RenderTexture, if you want to RenderTexture itself, may be you can use RenderTexture::getSprite()->setPosition().

Not works… thanks anyway.