I have a problem when porting game to windows phone 8. In project win32 I use pthread.h but it not working in windows phone 8.
And I find in CCTextureCache of core cocos2d-x, all variable and funtion related to pthread has been put in comment.
eg: in CCTextureCache.cpp
//static pthread_mutex_t s_asyncStructQueueMutex;
//static pthread_mutex_t s_ImageInfoMutex;
How can i solve this problem?