@dungmv wrote:
i have used this code for httpclient wp8
https://github.com/martell/cocos2d-x/blob/curlwinrt/extensions/network/HttpClient.cpp
Hi, Do you have compiled libcurl in release?
bye
@dungmv wrote:
i have used this code for httpclient wp8
https://github.com/martell/cocos2d-x/blob/curlwinrt/extensions/network/HttpClient.cpp
Hi, Do you have compiled libcurl in release?
bye
set the properties of c++ the same as debug’s, like precompiler or include paths…
@chenjc wrote:
set the properties of c++ the same as debug’s, like precompiler or include paths…
I have tried it… but doesn’t works
you can check at this pr: https://github.com/cocos2d/cocos2d-x/pull/5835, or use https://github.com/cocos2d/cocos2d-x/pull/5098.
@chenjc wrote:
you can check at this pr: https://github.com/cocos2d/cocos2d-x/pull/5835, or use https://github.com/cocos2d/cocos2d-x/pull/5098.
Thanks!!! now I have a crash here:
void CCHttpClient::dispatchResponseCallbacks(float delta)
{
...
if (response)
{
--s_asyncRequestCount;
CCHttpRequest *request = response->getHttpRequest();
CCObject *pTarget = request->getTarget();
SEL_HttpResponse pSelector = request->getSelector();
if (pTarget && pSelector)
{
(pTarget->*pSelector)(this, response);
}
===> response->release();
}
}
because response is a bad pointer:
response 0x6c01b2f9 {TinyGhostComponent.dll!frw::platform::onHttpRequestCompletedGET(cocos2d::extension::CCHttpClient *, cocos2d::extension::CCHttpResponse *)} {...} cocos2d::extension::CCHttpResponse *
cocos2d::CCObject {m_uID=1057690866 m_nLuaID=-1895830288 m_uReference=1866887088 ...} cocos2d::CCObject
_pHttpRequest 0x90330ce9 {_requestType=??? _url= _requestData={ size=??? } ...} cocos2d::extension::CCHttpRequest *
_succeed true (70) bool
_responseData { size=-391147512 } std::vector<char,std::allocator<char> >
_responseHeader { size=-999952885 } std::vector<char,std::allocator<char> >
_responseCode 537148657 int
_errorBuffer <Error reading characters of string.> std::basic_string<char,std::char_traits<char>,std::allocator<char> >
I found Ms OPEN TECH create a network branch too, and we may use his branch in the near future, you had better change to: https://github.com/MSOpenTech/cocos2d-x/tree/wp8-network. Because I test network ok in 3.0, so we will use it. Thanks.
#include<thread> using namespace std; typedef thread* pthread_t; int pthread_create (pthread_t * tid, const void * attr,void *(*start) (void *),void *arg){ *tid=new thread(start,arg); return 0; } int pthread_cancel (pthread_t thread){ thread->detach(); delete thread; return 0; }