C:\Users\CocosChunkz\Downloads\tutorial-dark-slash-master\tutorial-dark-slash-master>python C:\Users\CocosChunkz\Downloads\cocos2d-x-3.9\tools\cocos2d-console\plugins\plugin_package\sdkbox.pyc --runincocos import admob
A newer version of SDKBOX is available, would you like to update v0.5.7.19 to v1.0.0.13?
Type [Y]es, [n]o or [q]uit y
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updated SDKBOX v0.5.7.19 to v1.0.0.13 at C:/Users/CocosChunkz/Downloads/cocos2d-x-3.9/tools/cocos2d-console/plugins/plugin_package/sdkbox_installer.zip
Restarting SDKBOX.
no supported projects to import intoal-dark-slash-master\tutorial-dark-slash-master> [|]
Installation failed
So does that mean that adding SDKBOX plugins to a Cocos Creator project will be done within Creator or done through the SDKBOX installer? Basically what will the work flow be?
Will there be any manuals/tutorials or step-by-step instructions to follow for people doing this for the first time?