You can switch to pre-built libraries pretty quickly. Usually you need to link against them and add the headers to your header search path.
When I was using source and needed to upgrade, I simply pulled from GitHub and then re-compiled. This worked for me since I kept cocos2d-x in one place and my projects looked at that location. All my projects upgraded at once because of this.
I have a 3.4 project. If I want to update my project to use 3.10, do I simply remove my cocos folder and copy a new cocos folder there, or do I need to create a new project and move everything to it?
I have question about how can I create Android-studio project from a working project which is created by cocos-studio.
I am using 3.10 as both cocos2d-x SDK and Studio
Cocos is a good start to a unified solution. It combines everything you need and compiling will be much faster due to it defaulting to using prebuilt libraries. Use this if you do not care about the underlying source code.
If you want to explore the source code, download either the Cocos2d-x .zip or clone from GitHub.
For getting started, we are rolling out a new documentation site here more and more docs are being moved to here, each week.
@slackmoehrle, I’ve seen the prebuilt feature and it’s great, thank you for suggestion.
I really speed up the build process.
Just a quick question, if I want to create a new project from command line, so without cocos studio, and I want to use prebuilt libs, have I manually prebuild with cocos gen-libs ?
And then manually modify like described here: How to speed up cocos2d-x build with prebuilt lib ?
Or can I create the project using the prebuilt template from commandline?
I have someone writing up Android instructions for me to test and then refine. I am not sure an ETA yet. The China team is celebrating New Years for a bit