thanks guys for another version of this awesome engine
Is there any news on physics bugs being fixed? I know
this is the most important for me https://github.com/cocos2d/cocos2d-x/issues/11955
I usually make some pulls from github and keep my code up-to-date with the engine. I think there has been some progresses but I see circle shapes still don’t work properly with negative scales. Thinking loud here but it could be due to requirement of same scale in X and Y, there should be the same scale in magnitude but not need to force it on the sign (ie x = -1 and y = 1 should be allowed). I will have a look at home
@Dredok
Bug fixes will be handled after physics component is merged. Now because v3 is for v3.8, so i can’t send a pull request of physics component to v3. I will discuss with other guys about creating v3.8 branch, then i will send a pull request to v3.
The tools\framework-compile folder is missing. Is this intentional?
For now I just copied the one from 3.7.1, and it seems to be working (still compiling).
There seems to be an issue with using Label::getLetter(int) in that it appears to be creating a duplicate letter for each character accessed with that method. Also, these duplicated letters appear with greater spacing. Issue occurs both with TTF and BMFont.
Edit: Tracked the bug down to setVisible() … ?? … we used setVisible to false on dialog appear and back to true for each letter in sequence for the animating in letters.
Workaround: We switched to using setOpacity instead to get the same effect without the duplicate letters. This is probably better as we’ll experience with fadeIn as well.
@MFHSchoonbrood
I checked it, this tool is merged into cocos console. The corresponding command is cocos gen-libs. Sorry about it, we will mention it when releasing v3.8 final version, and thanks for noticing it.
@slackmoehrle
As far as i know, there is not plan for it. Will you create an issue in github for it?
@Dunkelheit
Android Studio supporting is done. Now you can use Android Studio to open the test cases. Supporting NDK in Android Studio is in progress. There is not plan to support CLion.
@stevetranby
Thanks for the feedback. I will ask someone to take a look. You are appreciated if you can create an issue here.
This one (3.8-beta-0) and c++ only. Issue noticed running on Mac build. I’ll create a new project and try it out. Maybe it’s our setup code? I’ll post results and link to issue if I can reproduce in an empty project.
Edit: Here’s the issue as I was able to get issue with new project.