First, This occurs when i try to drag a texture to the scene editor as a node/sprite.
Second, the plugin seems not to complie all my scenes created in subfolder. Also, i cannot use textures that included in subfolder causes complying failure.
Third, If i set sprite frame is none, it’d cause error then.
@Althurzard the plugin just invoke python script automatically for convenient. From the log, it seems the errors happens when converting .fire to .json. Could you please just use the python script to convert the file manually and paste all the error log?
@ricardo , @zhangxm
hi all , thanks for the effort on this feature.
can you guys share some info about the progress?
we really need a GUI editor like cocos-studio for cpp for newer versions of cocos2dx and since cocos-studio is EOLed. it would be awesome to have a GUI scene editor.
H! im a bit cofused now.
I got cocos2d 3.14.1, and created a test project
I just updated CocosCreator (1.4.2) and created a test scene,
I wan to try if I can load the scene into the project
If I follow the links mentioned on the discussion, and I found out these 3 links:
I follow the instructions and some have broken links to other files and I get stuckd,
I get the missing files from the other links, and when I try the first step (convert_fire_to_json) the script fails already.
Which link to follow? Are he steps still valid? Can any1 update the links in the site? what am I doing wrong?
tnx