@zhangxm Tnx, I tried the plugin, finally. I found a weird issue:
- I created a scene, exported and loaded correctly, but after … I made a modification in Creator, several modifications, but the exported scene (*.creator ) remained unchanged, like the first time I exported it. I even restarted the application. The scene in CocosCreator displays all the changes, but the exported data remains like the first save, IDK why.
Then I created another simple scene (same project) with just a btn and a label, but… the new scene was not even exported. Again, everything that was exported is with “old” data…
VS2017, CC2DX 3.14.1, CCreator 1.4.2
I actually used the same example project from "creator_to_cocos2dx_cpp"
If I try export the data using Project> LuaCpp Support > Build Now : I get a log error (attached as .h)
But If I use Project> LuaCpp Support > Setup Target Project >Build : then I dont have any log error.
I know I sound very bitchy XD but I really appreciate the hard work you all are doing, and I love this tool you are making, I hope this can help you
export error.h (1.1 KB)
update: LOL, I even deleted the scenes and still appear in the exported data hahaha. Ill try the alpha0 now