I am working on the creator plugin. Currently i finished most things. The steps to use the plugin is:
You you find all needed source codes are copied to
NATIVE_PROJECT_ROOT/frameworks/runtime-src/Classes in lua), and all resources are copied to
NATIVE_PROJECT_ROOT/res/creator in lua).
You can just use the readers and resources in your project to have a test. If using c++, then you need to add these codes
auto reader = creator::CreatorReader::createWithFilename("creator/CreatorSprites.ccreator");
auto scene = reader->getSceneGraph();
If using lua, then you need to add these codes in c++ and lua.
### add binding codes in c++
### use in lua
local creatorReader = cc.CreatorReader:createWithFilename('creator/CreatorSprites.ccreator')
local scene = creatorReader:getSceneGraph()
Please let me know if you meet any problem. Thanks.