when I learnt animations, I found it can created by file, [[http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Animations#File-animation]].
I used the AnimatePacker , but it’s file lost some informations, such as “loops” and so on .
I wanna to know , which tools can I create the animation file like “animations/animations-2.plist”?
thanks a lot!
1 Like
you can try TexturePacker.
TexturePacker can create animation file ? I just use it to pack texture but define animations.
lu bai wrote:
you can try TexturePacker.
i mean, the file as below :
animations
dance_1
delayPerUnit
0.2
restoreOriginalFrame
loops
2
frames
spriteframe
grossini_dance_01.png
delayUnits
1
notification
firstframe
spriteframe
grossini_dance_02.png
delayUnits
1
spriteframe
grossini_dance_03.png
delayUnits
0.5
spriteframe
grossini_dance_04.png
delayUnits
1
spriteframe
grossini_dance_05.png
delayUnits
1
spriteframe
grossini_dance_06.png
delayUnits
1
notification
key1
1234
key2
spriteframe
grossini_dance_07.png
delayUnits
1
spriteframe
grossini_dance_08.png
delayUnits
2
spriteframe
grossini_dance_09.png
delayUnits
0.5
spriteframe
grossini_dance_10.png
delayUnits
1
spriteframe
grossini_dance_11.png
delayUnits
1
spriteframe
grossini_dance_12.png
delayUnits
1
spriteframe
grossini_dance_13.png
delayUnits
1
spriteframe
grossini_dance_14.png
delayUnits
1
notification
lastframe
properties
spritesheets
animations/grossini.plist
animations/grossini_blue.plist
animations/grossini_family.plist
format
2