Where to get started for ps4 build

Where to get started for ps4 build
0

#1

Hello,

I need to get my cocos2d-x game working on ps4. There doesn’t seem to be any help online.
Where do I get started?

I have the dev kit available.

Thanks


#2

We should be in pretty good shape stack wise and the PS4 toolchain is pretty nice compared the old tools.

Are you all setup to use the dev-kit? You can debug on it, etc?


#3

Not yet? Just got the kit a few days back. I cannot find any support for cocos2d-x/ps4 online.


#4

I meant their example cases.

When I was able to play with one for 2 days I remember that LLVM/Clang was the compiler. I wonder if you could take a simple PS4 example test and then replace with Cocos source and resources from cocos new.


#5

Do i need win64 cocos for this?


#6

Sorry, can you clarify this?


#7

I believe cocos only supports 32bit on windows. I think i need a 64bit version to build on ps4.


#8

oh, I see. I apologize.

We only support win32. However, I think we do this so it isn’t one more platform to support, plus compatibility with older Visual Studio versions. You should be able to make a 64-bit version. I mean we support 64-bit on other platforms.