i’m kinda newbie here, just arrived and got a little silly question, but still.
I found that physics simulation works little weird in my case. It looks slower than it should.
I have only a 10 sprites with regular physics bodies and fps is stable 60.
Thanks. I have a few physics based games on ios that I don’t see things moving slow. I am doing some Windows testing for other things so I can add this to my list as well.
Edit: Just to be sure, you are ok with 60 fps and know you can change that in AppDelegate?
No its not. Increase your objects friction and gravity to match your needs. Most of the physics libraries uses some kind of constants to negate float calculations, Take for example Box2D uses multiply by 32 to achieve optimal calculation base.