v3.3.0 - [Animation] UIOpacity component changes have no effect in between keyframes

I was trying to animate some UI elements using the animation panel and realized that, in between keyframes, changes in opacity using the UIOpacity component have no effect, even after saving and entering game preview mode.

Is this behavior intentional? Any thoughts appreciated!

sorry, this is a bug and will repair in v3.3.1.

1 Like