Understanding this wobble effect on rigid body

In the example cases of physics in cocos creator , on the varying restitution scene i have changed the gravity scale from 1 to 9 of center body with restitution of 0.5.
This results in it falling first obviously but upon landing it starts to wobble with the floor.
The video of this can be found at :


Can you help me out to resolve this effect , as i need increased gravity on a body with high restitution but it should eventually stop not keep on wobbling like this.

Have you tried to increase velocityIterations and/or positionIterations in the method Step?

world.Step(timeStep, velocityIterations, positionIterations);


yes and it didn’t change the wobbling effect.

@slackmoehrle any thoughts buddy??

Let’s find out from @jare