Turbo Machine ! Fun racing game :)

Wohoo!!
I released the first version of my new game: Turbo Machine (developed in cocos2d-x 3.17)
:star_struck: :star_struck: :star_struck:

Features:

  • Simple two-finger controlling mechanics, designed for touch screens
  • More than 50 funny levels
  • 11 game modes (per time, per fuel, dodge obstacles, collect stars, and more!)
  • Daytime, nighttime, rainy, snowy levels, and more!
  • 6 types of cars to choose from!
  • Available in 2 languages: English and Spanish

Previews:

Links:
iOS: https://apps.apple.com/ar/app/turbo-machine/id1493135781
Android: Coming soon… I’ve some problems in Android that I couldn’t fixed yet (Read this topic for more info: https://discuss.cocos2d-x.org/t/desynchronisation-between-frame-and-physics-intervals/49468/6). Don’t hesitate to help me if you know how to fix it :pray:

Tested in:

  • iPhone 7
  • iPhone 8
  • iPhone 6s Plus
  • iPhone X

Do you have another iPhone? Then, plz, try it and give me your feedback!! :slight_smile:
Comments & suggestions are welcome :smiley: :blush: :yum:

1 Like

I’d be happy to play your game! Looks great. Congratulations on the release.

1 Like

Congrats! was the force issue fixed?

Not yet (problems in Android devices hehe)

Good game. I give 5 stars to game and my device it iPad Air 2. Missing the icon picture in iPad.

Thanks!
Anyway, the game shouldn’t be available for iPad / Tablets. I don’t know how to delete it from iPad Stores, lol. I didn’t adapted the assets to tablets yet.

In Deployment info (xCode) I didn’t checked “iPad”

:thinking:

I know. In the iPad your game shown as a universal app. Release your game in iPad and iPhone. There is no problem about that.

Aha, perfect. But I don’t know why Apple doesn’t let me choose whether I want to publish it to iPad stores or not. Rare…

Do you check the release version of APK? maybe in release version the game is smooth like iOS.

Yes I checked it. The problem is other. Don’t hesitate to help me if you know how to fix it :pray:

Topic:

https://discuss.cocos2d-x.org/t/desynchronisation-between-frame-and-physics-intervals/49468/6