Wohoo!!
I released the first version of my new game: Turbo Machine (developed in cocos2d-x 3.17)
Features:
- Simple two-finger controlling mechanics, designed for touch screens
- More than 50 funny levels
- 11 game modes (per time, per fuel, dodge obstacles, collect stars, and more!)
- Daytime, nighttime, rainy, snowy levels, and more!
- 6 types of cars to choose from!
- Available in 2 languages: English and Spanish
Previews:
Links:
iOS: https://apps.apple.com/ar/app/turbo-machine/id1493135781
Android: Coming soon… I’ve some problems in Android that I couldn’t fixed yet (Read this topic for more info: https://discuss.cocos2d-x.org/t/desynchronisation-between-frame-and-physics-intervals/49468/6). Don’t hesitate to help me if you know how to fix it
Tested in:
- iPhone 7
- iPhone 8
- iPhone 6s Plus
- iPhone X
Do you have another iPhone? Then, plz, try it and give me your feedback!!
Comments & suggestions are welcome
1 Like
I’d be happy to play your game! Looks great. Congratulations on the release.
1 Like
Congrats! was the force issue fixed?
Not yet (problems in Android devices hehe)
Good game. I give 5 stars to game and my device it iPad Air 2. Missing the icon picture in iPad.
Thanks!
Anyway, the game shouldn’t be available for iPad / Tablets. I don’t know how to delete it from iPad Stores, lol. I didn’t adapted the assets to tablets yet.
In Deployment info (xCode) I didn’t checked “iPad”
I know. In the iPad your game shown as a universal app. Release your game in iPad and iPhone. There is no problem about that.
Aha, perfect. But I don’t know why Apple doesn’t let me choose whether I want to publish it to iPad stores or not. Rare…
Do you check the release version of APK? maybe in release version the game is smooth like iOS.
Yes I checked it. The problem is other. Don’t hesitate to help me if you know how to fix it
Topic:
https://discuss.cocos2d-x.org/t/desynchronisation-between-frame-and-physics-intervals/49468/6