Trying to run FantasyWarrior3D in windows without sucess

in windows i can’t compile the PrebuiltRuntimeLua.exe it comes with erros
i opened issue here:

any way i tryed to run the game with the cocos2d-x 3.3 rc0
from coco IDE when i excute win32 run
im getting:

 value at stack [-1] is not function
debug args = require('debugger')(,'C:/Users/meiry/AppData/Local/PrebuiltRuntimeLua/debugruntime/')
cocos2d: fullPathForFilename: No file found at .\src/main.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\Cocos2d.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\extern.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\LoadingScene.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\Cocos2dConstants.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\ParticleManager.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\Slime.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\GlobalVariables.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\Helper.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\MessageDispatchCenter.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\AttackCommand.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\Manager.luac. Possible missing file.
[LUA-print] ----------------------------------------
[LUA-print] LUA ERROR: [string ".\Slime.lua"]:106: attempt to index field 'JumpBy3D' (a nil value)

[LUA-print] stack traceback:
	[string ".\src/main.lua"]:13: in function '__index'
	[string ".\Slime.lua"]:106: in main chunk
	[C]: in function 'require'
	[string ".\LoadingScene.lua"]:4: in main chunk
	[C]: in function 'require'
	[string ".\src/main.lua"]:56: in function <[string ".\src/main.lua"]:18>
	[C]: in function 'xpcall'
	[string ".\src/main.lua"]:71: in main chunk
	[C]: in function 'require'
	[string "require "src/main.lua""]:1: in main chunk
[LUA-print] ----------------------------------------
[LUA ERROR] [string ".\src/main.lua"]:73: [string ".\Slime.lua"]:106: attempt to index field 'JumpBy3D' (a nil value)
debug args = 
[LUA-print] ----------------------------------------
[LUA-print] LUA ERROR: [string "require "src/main.lua""]:1: loop or previous error loading module 'src/main.lua'

[LUA-print] stack traceback:
	[string ".\src/main.lua"]:13: in function <[string ".\src/main.lua"]:10>
	[C]: in function 'require'
	[string "require "src/main.lua""]:1: in main chunk
[LUA-print] ----------------------------------------

what im missing here ?

Some of the classes from the engine have been modified, so you can’t run this project by other cocos2d-x engine except the folder of frameworks\cocos2d-x\, then you should rebuild runtime.

i tried to rebuild , also with errros
in XCode working fine …

Did you update the frameworks/cocos2d-x in the https://github.com/chukong/FantasyWarrior3D.To check it ,you can try to find if JumpBy3D exist your project and the related binding codes exists your project.