I do want to implement my own tile map. (Not using Tiled!)
To move on the map I use a camera and set its position. I also could use “Follow:”.
I am adding all tiles of my game as individual sprites to the scene. (This could be alot, lets say 100*100 = 10000 sprites).
Is the engine (or the camera or anything) “deciding” which nodes are visible and only drawing the visible ones or is it drawing everything?
If 1. is not handled by the engine: Is there a benefit in grouping sprites together and dynamically adding/removing them (like a chunk system) so that the draw calls will decrease alot?
(e.g. create 10*10 = 100 nodes and add 100 sprites to each node, then removing/or adding only the few nodes (and so its contained sprites) that are actually in the cameras view)