Hi there,
In my game I am implementing fullscreen shader. Shortly, I render scene to RenderTexture and then apply shader to this texture. Seems to work really nice, but…
The thing is that without rendering anything to the texture the screen is very “sharp”, which is perfect and looks really good.
When I render scene to texture (even without adding any shader) the result is that I see “floating pixels” or “moving pixels”.
The scene I render is moving/animated all the time and I use “visit” every frame.
I have to admit that I didn’t noticed it before (I focused on other stuff).
Any idea for the root cause?
Thanks,
kds