Only on Android (on iOs everything is Ok) sprites created from self created images and textures after return from sleep are white boxes
Example:
int TEXTURE_SIZE=128;
u32 color = 0xFF0000FF;
CCTexture2D *Texture = new CCTexture2D();
CCSprite *Color = new CCSprite();
static u32 Data[TEXTURE_SIZE*TEXTURE_SIZE];
for(int i = 0; i < TEXTURE_SIZE*TEXTURE_SIZE; i++)
Data[i] = color;
Texture->initWithData(Data, kCCTexture2DPixelFormat_RGBA8888,
TEXTURE_SIZE, TEXTURE_SIZE, CCSize(TEXTURE_SIZE, TEXTURE_SIZE));
Color->initWithTexture(Texture);
addChild(Color);