Spine texture packer

I created Spine projects, shared image sequence for the effects. I utilized the Spine Texture Packer to consolidate them. However, Cocos Creator only recognizes Spine JSON, PNG, and Atlas files with same names. Otherwise, it displays an error.

Any method to use same Atlas and PNG with different spine json?

I can cheat cocos creator by copy few times from the packed Atlas file and rename it as same as the json file, but it seem too stupid, could you please slightly adjust the sp.Skeleton component can choose Atlas rather than check the same name for later version?