Hi all,
I create a lua project by Cocos Code IDE
In this project it will download new lua file and start to execute,
the lua file has same name but I put it in difference folder,
and update search path,
but it still execute old lua file
I has used
cc.FileUtils:getInstance():purgeCachedEntries()
some ideal please. THX
I think I find the solution,
before i require data i use
package.loaded[‘your_file_name’] = nil
it will let lua engine reload that script
then I require the file it will load the new script file.
thanks all.
Which version of Cocos Code IDE did you use?
How did you update search path, addsearchpath
or setsearchpath
?
My environment Cocos2d-x v3.3, Code IDE v1.1.0
I backup the search path and package.path before script turning,
-- backup search path
backupPackagePath = package.path
-- backup resource search paths
backupSearchPaths = cc.FileUtils:getInstance():getSearchPaths()
-- restore original search paths
cc.FileUtils:getInstance():setSearchPaths(backupSearchPaths)
-- restore original package path
package.path = gBackupPackagePath
and then
-- update new package path
package.path = newGameSrcPath .. "?.lua;" .. backupPackagePath
-- add new search paths
cc.FileUtils:getInstance():addSearchPath(newGameResPath, true)
cc.FileUtils:getInstance():addSearchPath(newGameSrcPath, true)
Good Luck