I couldn’t find a way to file an issue on the issue tracker, so i’m posting it here.
Small memory leak in the Windows Phone 8 version of cocos2D.
FTTextPainter.cpp, line 269, CHAR* lpszNameBuf = new CHAR[tabRecord.uStringLength + 1];
This is only being freed in the conditional below, so if ReadFile fails the buffer will never be freed.