SimpleAudioEngine::setEffectsVolume(0.0f) does not work in iOS11.3

Use cocos2dx 3.14.1 & 3.15 & 3.16

iOS 11.3 only problem.

Sound effect code.

CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(“se.wav”);

Set to volume 0.0f, there will be a sound.
Set to volume 0.1f, the sound volume will be correct.

CocosDenshion::SimpleAudioEngine::getInstance()->setEffectsVolume(0.0f);

Is this a bug?

Thank you.

I see, if 0.0f is set you should hear no sound, is what you expect. I see you made a GitHub issue, I have asked Engineering to check it and my tests show failing on 11.3

Thank you.
I hear a sound in all my apps.
I also made a simple process with a new project, but here also sounded.

Engineering is looking at this. Thank you for reporting it.