Use cocos2dx 3.14.1 & 3.15 & 3.16
iOS 11.3 only problem.
Sound effect code.
CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(“se.wav”);
Set to volume 0.0f, there will be a sound.
Set to volume 0.1f, the sound volume will be correct.
CocosDenshion::SimpleAudioEngine::getInstance()->setEffectsVolume(0.0f);
Is this a bug?
Thank you.