Hi,
I´m using setContentScaleFactor in my game, but this is messing with CCLabelAtlas.
If I don´t use setContenteScaleFactor, the label is correctly presented.
If I use it (with 0.5 for example), the label is incorrect, looks like the texture is scaled by 2, but presented in a smaller rectangle, so it appears clipped.
Any suggestions?
Thanks
Jose