Hi
complete newbie to Cocos2d-x (though an ageing grumpy Windows programmer).
I have managed to get a Mac to compile and run my first Cocos2d-x project on Xcode using iOS simulators.
I am working on getting Eclipse to debug my project on Windows using AVD.
The AndroidManifest.xml on my project allows me to select values ‘minSdkVersion’ and ‘target SdkVersion’.
Using Android SDK Manager I can install SDK Versions Android 2.2 (API 8) through Android 5.1.1 (API 22).
Somewhat obviously I understand that targeting older SDK versions will allow older devices to run the app.
Queries:
- If I set minSdkVersion = 10 and targetSdkVersion = 22 then does this require that I install ALL of the intermediate SDK versions as well as those mentioned?
- Will targeting many SDK versions increase the size of my installer/app considerably? Why wouldn’t I simply install ALL and set minSdk to targetSdk to the full range?
- Notwithstanding replies to the above queries, are there any rules of thumb for these two values?
Any guidance appreciated!
AndyF.