Hi, I read that if I increase the density of collider, the rigid body mass will become bigger, but with density 0, 1 or 100 the mass stays at value 1.
can you offer more details about your settings? we can not reproduce your result.
Here is my global settings:
Here is my entity settings:
Logs I put:
And the result:
And here is, I changed the density and radius. Mass is still 1.
And when a bullet with density 1 and radius 5 collides with a Monster with density 100 and radius 100, the monster took a big impulse and flies away of the screen.
Cocos version 3.7.3
The Collider2D has not been initialized in the onLoad, try to get the mass in the onEnable