Hello,
Is there a way to remove a GL Program shader being used by a Sprite, in order to make it go back to the original state?
I’ve tried setting the GLProgram e GLProgramState to null, but the game crashes when that happens.
Thank you!
Hello,
Is there a way to remove a GL Program shader being used by a Sprite, in order to make it go back to the original state?
I’ve tried setting the GLProgram e GLProgramState to null, but the game crashes when that happens.
Thank you!
sprite->setGLProgramState(
GLProgramState::getOrCreateWithGLProgramName(
GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP
)
);
Works like a charm!