I successfully integrated LiquidFun with my project.
I want to make changes to the source code of LiquidFun so I need to rebuild the libraries under the prebuilt
folder for each platform.
This software allows me to do this but I can’t figure out how to do it for my own forked copy of LiquidFun with my changes.
On the bottom of the README it says I can do this by following the instructions, I can’t figure it out though
Any help would be greatly appreciated
My solution was - I have’t upgraded to cocos2dX with these prebuilts, because yea, rebuilding with some own code, it is additional task and requires some real attention.
Can you build liquidfun as a static library and just add the library to your cocos2d-x project?
That is the problem how do I do that, how do I build LiquidFun into a static library for every architecture?
What liquid fun repo are you using now?
I can’t remember how I integrated it.
I tried for hours but only getting errors.
I simply copied the source code and used some vim
tricks to format everything into
Android.mk
.
I ran a successful build
I made this project for devs who want easy LiquidFun integration with cocos2d-x.
With it you can modify LIquidFun also without going through the horrors of rebuilding
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You are awesome. A gentleman and a scholar.
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