I want to use Creator’s Graphics API to draw some circles, lines, semi-circles etc. My main concern for now is performance and not disk space, so I would like to know how slow or fast does a node that uses graphics API renders in comparison to a normal sprite created from a file.
Is Graphics API compatible with WebGL? How about a classic DrawNode?
In terms of performance which is better to use? Classic Sprites, Graphics API or DrawNodes? Thank you!