PXL Player : 8Bit Music

Hi Guys,

I’ve just released my music player, which I decided to build using cocos2d-x!

Link: PXL Player : Android

I would love to hear your feedback, for your efforts I’ve included a whole load of google play unlocker codes for premium features!

Thanks!
Niall

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I’ve just tested quickly your music player and encounter an issue when I try to change scale in pixels menu: app freezes during several seconds when detailed or 4K is selected, a waiting message should be nice.

Otherwise, I’m quite impressed with your pixel renderer :slight_smile:

Looks cool , any plan for ios?
which version of cocos2d-x did you use ?

Thanks Murlock!

The delay is caused by the cleanup operation of the pixels. It’s a good idea to add a waiting message alright! Something for the next update :slight_smile:

The version is 2.2.6… It’s been in development for a while now :sweat_smile:

I do plan on releasing to ios! It can currently run on ios, but I need to integrate it with apples audio engine…

How did you implemented the aqualizer?

I’m just using android’s built-in Equalizer (android.media.audiofx.Equalizer). I’ve created my own audio-layer and not using cocos2d-x for anything audio-related. In short, just attach a
new Equalizer to your audio session id.

I suggest looking into the Java JNI (Allows calls between c++ & Java) if you want to write your own Java functions.