Hi, I’m looking to to port my ios cocos2d-iphone game Online Sniper League to Android and I’m considering using cocos2d-x. I learned objective-c on the fly over the past couple years. I’m not a big C or C*+ guy but I can pick up different languages fairly well. I have some questions though.
My app is based on cocos2d-iphone 0.99.5. Does cocos2d-x support most/everything in there for android too? Is the performance comparable? I would only be supporting devices with 3GS or higher type of processors going forward on both platforms.
How much effort is it to port objective-c to c*+? My game is basically many layers, many subclasses sprites, and many timers. It has simple animations and some particles.
Is this platform mature enough right now for me to jump in or will there be growing pains?
Thanks for your help.