Optimization of light

There are 62 lights in my 3D scene. 60 of which should change dynamically. There are no problems with this on a computer, 60 fps is stable. But on the mobile WebView, the fps drops a lot, is it possible to optimize the glow? Or my requirements are too big (maybe I don’t understand it).

You can try to use deferred render pipeline, refer to : Built-in Render Pipeline · Cocos Creator
Here is a demo: GitHub - cocos-creator/example-deferred-cluster: Deferred Cluster Demo.

Does this lighting only work when approaching? I lost all the light, the sun, if you bring it close to the material.

Yes, point and sphere light sources have irradiation ranges that can be changed by adjusting parameters, refer to: Spherical Lights · Cocos Creator

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.