It should depend on which orientation mode whether portrait/landscape you have set inside AndroidManifest.xml
or corresponding file for iOS(which I don’t know)…
So, it has to be always left-bottom…
I am quite sure about this.
As @catch_up was pointing out, you might have rotated your screen to be upside down. This will rotate the canvas and also it’s origin point, as it is always fixed to the canvas.
Coordinate systems are used to determine the position of the objects on the screen.
Cocos2d-x uses a rectangular coordinate system with the bottom-left corner of the
screen being the origin in landscape mode and top-left corner in portrait mode.
From the bottom-left corner of the screen, imagine a line going straight towards the
bottom-right corner, which would be the x axis, and a line going up from the origin
to the top-left corner, which would be the y axis. There is also a z axis that is coming
out of the screen from the origin. This is irrespective of whether you are holding the
device in the landscape or the portrait position. Refer to the following fi gure: