Hi, I have Nodes B and C that are sub-nodes of A which has its own collider/rigidBody. What I would like to achieve is to set listeners for B and C when they, for instance, intersects with the floor. The thing is that listeners need rigidBody and add them to the sub-nodes just doesn’t work. Is there a better pattern for this ?
Why not use a node to wrap the three child nodes?
In this case I will share the same collider right ? The idea is that C and B will not interact physically as A. A is dynamic rigidbody where B and C should have a kinematic one.
Maybe you can try this:
3.x: PhysicsSystem2D.instance.testPoint
2.x: cc.PhysicsManager.testPoint()
Sounds good, I’ll try
That worked thank you!