@slackmoehrle Yes, we have ported cocos2d-x v3.17 to Switch. Unfortunately you can’t check it out. Most of the “Nintendo stuff” was done by a publisher. You also need to have a Nintendo dev-kit and Nintendo Switch developer account to run anything. “Porting” wasn’t extremely difficult, but it also wasn’t so easy. I can’t share too many details on the forum because of the NDAs, but if you had a funny game written in cocos2dx and would like to publish it on Nintendo Switch we can always talk. I think this is a very good news, because now you don’t have to rewrite your game in other game engine to run it on Switch.